Story and Narrative

Backstory

The Cursed Sword, Grahm. Every wielder of this blade will be cursed to death. One way to reduce the curse is to kill someone. The wielder possesses great power but is unhappy. There is one way to remove the curse from this blade: kill the witch of the castle, the original owner of this blade.

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The witch uses the blade to gather the life force from the wielder. Every time he loses a wielder of the blade, he will send it randomly to someone and gather the life force from every one that is killed by the sword, always draining the wielder's life force.

The player takes on the role of a wanderer who discovers the sword during his travels. He feels the sword sap his life force and tries to find a way to remove it. One day he stopped at a small village, and the villagers said there is only one way to remove the sword and the curse, and that is to kill the witch of the castle that lives in the middle of this continent. The player goes on a journey and finally arrives at the castle.

Game World

General look and feel of world

The environment looks like a middle-aged castle where torches and windows are the only light sources. The feel of the world will be intense because the player will always feel the need to act fast and there are also lots of enemies wandering here and there, so the player cannot stand idle.

Room #1

General Description

The first room fill with 1 lever puzzle and 6 enemies. There is a high ground at the center of this room.

Physical Characteristics

There are a lot of torches, windows, barrels, and chests at the background. There is a little platform at middle. There are two traps and between traps there is the lever puzzle. Pass the last trap, there is a door that connected to the second room.

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Connection to other areas

This room is connected to the second room.

Room #2

General Description